Dragon, Griffon, Troll is a short, two-player abstract strategy/deduction game that I came up with as an attempt to improve upon the Battleship formula. It's not quite ready for a full release (and thus, a full post) yet, but I'm putting up the rough draft to open it up for playtesting for whoever would like to give it a spin.
Expect the full version to look much nicer, and a few more play examples.
Also be on the lookout for Rainmakers, a mechanically identical game with a World War 2 theme.
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